exe file in order to publish it on Steam, for example. So what I can deduce from these ridiculously simplified definitions is that all my scripts in unity are being compiled since I can build my project into a, say, an. The basic difference is that in the case of an interpreter, this translation occurs every time the code runs, whereas a compiler does this translation ahead of time, after which the compiler is not required for running the program. Interpreted languages are interpreted at run-time, never turned into an executable. Youre right that eventually everything has to be converted to machine code.compiled languages are those that need to be converted into an executable for the application to run.You see, I was checking out this great tutorial on Foundations of Programming Fundamentals1_4 - YouTube where they explain the differences between compiled and interpreted languages, to sum up what I can gather:
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